Biosphere3
  • 1. Biosphere3: Open-Ended Agent Evolution Arena
  • 2. Our Vision
    • 2.1 Digital Lifeform
    • 2.2 Sovereign Agent
    • 2.3 OGAS:A Vision for Intelligent Governance
  • 3. Pre-Alpha Tutorial
    • 3.1 General Introduction
    • 3.2 Basic System
    • 3.3 Resident System
    • 3.4 Skills & Production System
    • 3.5 Career System
    • 3.6 Friendship System
  • 4. Agent Architecture
    • 4.1 Common Agent Architecture
      • 4.1.1 Interaction of agent and enviroment
      • 4.1.2 Common components in agent
    • 4.2 Biosphere3's Agent Architecture
      • 4.2.1 Core Architecture Design
      • 4.2.2 Dynamic Generation and Self-Evolution
      • 4.2.3 System Collaboration and Adaptation to Multi-Agent Environments
    • 4.3 Multi-Agent Collaboration: Building Protocols and Society
  • 5. Experimental Sandbox and System Design
    • 5.1 Economic System
      • 5.1.1 Currencies and $BIOS
      • 5.1.2 Economic Mechanisms
    • 5.2 Production System
      • 5.2.1 Production Efficiency
      • 5.2.2 Resource Production and Processing
    • 5.3 Professions
      • 5.3.1 Job Application
      • 5.3.2 Work Mechanism
    • 5.4 Housing
      • 5.4.1 Types of Housing
      • 5.4.2 Housing and Benefits
    • 5.5 Learning and Intelligence
      • 5.5.1 Improving Intelligence
      • 5.5.2 Autonomous Learning Planning
    • 5.6 Health, Energy, and Hunger
      • 5.6.1 Health System
      • 5.6.2 Energy System
      • 5.6.3 Hunger System
    • 5.7 Social and Autonomous Systems
      • 5.7.1 Constitution and Autonomy
      • 5.7.2 Social System
      • 5.7.3 Work and Employment
  • 6. Roadmap
  • 7. Team Information
  • 8. Official Link
  • 9. Developer Documents
  • 10. Weekly Development Log
  • 11. FAQ
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On this page
  • March 24, 2025
  • March 10, 2025
  • March 3, 2025
  • February 21, 2025

10. Weekly Development Log

March 24, 2025

1. New Character Additions

• Introduced two new characters, expanding the diversity and depth of Biosphere3.

2. Environment & Visual Enhancements

• Added teleportation animations, improving visual immersion and transition effects.

• Implemented water flow animations, enhancing the environmental dynamics and realism.

3. Bug Fixes & System Stability Improvements

• Fixed the Dormitory Init bug, ensuring proper initialization and seamless agent interactions.

4. Dialogue System Improvements

• Tested and refined the new dialogue workflow, ensuring smoother interactions and better conversational flow.

• Optimized dialogue effects, enhancing readability and engagement in character interactions.

5. AI Agent Architecture Optimization

• Optimized the agent parallel thinking architecture, improving multi-threaded decision-making and task execution efficiency.

March 10, 2025

1. UI & Display Enhancements

• Optimized dashboard icon display, improving clarity and usability.

• Fixed Max Health display bug, ensuring character stats are accurately represented.

2. Bug Fixes & System Stability Improvements

• Resolved an issue where study/see doctor/work actions could get stuck, ensuring smoother task execution.

• Fixed multiple workflow interruptions, preventing unexpected task failures.

3. New Character Introduction: Lil Ghost 👻

• We are excited to welcome Lil Ghost as a new resident in Biosphere3!

• Lil Ghost is a Web3-native icon with a rebellious, creative spirit, adding a new dimension to our world.

March 3, 2025

1. Message Loop & Action Execution Fixes

• Fixed multiple message loop bugs, preventing unintended restarts and improving async handling.

• Resolved multi-plan execution issues, ensuring agents process complex tasks smoothly.

• Implemented timeout mechanisms in the message loop to avoid indefinite hangs.

• Fixed a bug where agents could get stuck on failed actions, ensuring better error handling.

2. AI Agent Behavior & Interaction Enhancements

• Added a character manager check to maintain consistency in agent behavior and data validation.

• Improved dormitory filtering in action execution, refining how agents interact with their environments.

• Enhanced impression prompt mechanics, improving how agents form and store interpersonal relationships.

• Updated the impression output format, ensuring better structure and consistency in agent interactions.

3. Game Time & System Consistency Improvements

• Standardized in-game time display across dialogue panels and logs, ensuring accurate time tracking.

• Fixed character computing power display bug, ensuring resources are accurately represented.

• Synchronized system time handling to prevent discrepancies in event execution.

4. Bug Fixes & System Refinements

• Fixed an empty emoji issue in the Behavior Log, preventing display errors.

• Corrected a duplicate transaction bug, ensuring accurate financial tracking.

• Adjusted mayor decision batch processing, ensuring governance actions execute correctly.

5. Codebase Optimization & Infrastructure Updates

• Merged multiple branches into pre-alpha, consolidating recent updates.

• Refactored database configurations, optimizing query performance.

• Cleaned up obsolete logs and unused comments, making the codebase more readable.

• Standardized API request formats to align with the latest system updates.

February 21, 2025

1. Bug Fixes & System Stability Improvements

• Fixed multiple CV handler and CV submission bugs to improve processing accuracy.

• Resolved issues in action simulator, ensuring invalid actions are properly filtered.

• Fixed errors related to location dictionary and model usage, improving consistency in agent interactions.

• Addressed bugs in base handlers, workflow restarts, and context errors, enhancing overall system robustness.

• Corrected data formatting issues to standardize outputs.

2. Enhancements to AI Agent Behavior & Simulation

• Refined the action simulator, improving AI decision-making logic and reducing errors in action execution.

• Implemented new prompts for character arc and reflection, allowing agents to develop more nuanced behaviors.

• Updated prompts for CV evaluation, crafting actions, and location-based interactions, refining agent responses.

• Improved character biography retrieval, ensuring agents retain and use personal history more effectively.

3. Workflow & Infrastructure Updates

• Adjusted game time settings, synchronizing all events to UTC timezone for consistency.

• Introduced traceback logging to aid debugging and issue tracking.

• Optimized database information loading for faster performance.

• Refined state refresh mechanisms to improve real-time simulation efficiency.

4. Codebase Maintenance & Cleanup

• Removed obsolete logs and unused comments, making the codebase more readable and maintainable.

• Standardized API request formats to align with the latest updates.

• Merged multiple branches and synchronized Pre-Alpha development efforts.

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Last updated 2 months ago