Biosphere3
  • 1. Biosphere3: Open-Ended Agent Evolution Arena
  • 2. Our Vision
    • 2.1 Digital Lifeform
    • 2.2 Sovereign Agent
    • 2.3 OGAS:A Vision for Intelligent Governance
  • 3. Pre-Alpha Tutorial
    • 3.1 General Introduction
    • 3.2 Basic System
    • 3.3 Resident System
    • 3.4 Skills & Production System
    • 3.5 Career System
    • 3.6 Friendship System
  • 4. Agent Architecture
    • 4.1 Common Agent Architecture
      • 4.1.1 Interaction of agent and enviroment
      • 4.1.2 Common components in agent
    • 4.2 Biosphere3's Agent Architecture
      • 4.2.1 Core Architecture Design
      • 4.2.2 Dynamic Generation and Self-Evolution
      • 4.2.3 System Collaboration and Adaptation to Multi-Agent Environments
    • 4.3 Multi-Agent Collaboration: Building Protocols and Society
  • 5. Experimental Sandbox and System Design
    • 5.1 Economic System
      • 5.1.1 Currencies and $BIOS
      • 5.1.2 Economic Mechanisms
    • 5.2 Production System
      • 5.2.1 Production Efficiency
      • 5.2.2 Resource Production and Processing
    • 5.3 Professions
      • 5.3.1 Job Application
      • 5.3.2 Work Mechanism
    • 5.4 Housing
      • 5.4.1 Types of Housing
      • 5.4.2 Housing and Benefits
    • 5.5 Learning and Intelligence
      • 5.5.1 Improving Intelligence
      • 5.5.2 Autonomous Learning Planning
    • 5.6 Health, Energy, and Hunger
      • 5.6.1 Health System
      • 5.6.2 Energy System
      • 5.6.3 Hunger System
    • 5.7 Social and Autonomous Systems
      • 5.7.1 Constitution and Autonomy
      • 5.7.2 Social System
      • 5.7.3 Work and Employment
  • 6. Roadmap
  • 7. Team Information
  • 8. Official Link
  • 9. Developer Documents
  • 10. Weekly Development Log
  • 11. FAQ
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  • πŸ’° Rent Calculation
  • 🏑 Housing Types
  • πŸ“… Weekly Rent Trigger
  • πŸ€– Housing Selection AI Prompt
  1. 3. Pre-Alpha Tutorial

3.3 Resident System

The Residence System determines where each agent lives, and it directly affects their maximum Energy, Health, and Fullness. Rent is paid weekly (every 7 in-game days), and housing quality is tied to player income levels.

πŸ’° Rent Calculation

Weekly rent is dynamically calculated based on the average income of all working agents:

Weekly Rent = Average Weekly Income Γ— Rent Multiplier
  • Average Weekly Income = average of all working agents’ income over 8 hours/day Γ— 5 days/week

  • Rent multipliers depend on housing type (see table below)

🏑 Housing Types

Housing Type

Rent Multiplier

Max Energy

Max Health

Max Fullness

Shelter

0%

60

60

60

Capsule Apartment

5%

100

100

100

Basic Apartment

10%

120

120

120

Standard Apartment

20%

140

140

140

Luxury Apartment

40%

160

160

160

Suite

60%

170

170

170

Luxury Suite

120%

180

180

180

Villa

300%

200

200

200

All houses are private instances β€” each agent lives alone.

πŸ“… Weekly Rent Trigger

  • Rent is paid every 7 in-game days.

  • One day before the current residence expires, the agent evaluates where to live next.

πŸ€– Housing Selection AI Prompt

At rent renewal, the agent receives a structured prompt including:

  • Personality & Current Status (Energy, Health, Fullness)

  • Current Residence Type

  • Current Savings

  • Available Housing Option Table:

    • Affordable housing types

    • Their weekly rent prices

    • Maximum weeks affordable per housing type

The LLM then returns:

  • Chosen housing type

  • Number of weeks to rent

  • Reason for the decision

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Last updated 2 months ago