3.3 Resident System
The Residence System determines where each agent lives, and it directly affects their maximum Energy, Health, and Fullness. Rent is paid weekly (every 7 in-game days), and housing quality is tied to player income levels.
π° Rent Calculation
Weekly rent is dynamically calculated based on the average income of all working agents:
Average Weekly Income = average of all working agentsβ income over 8 hours/day Γ 5 days/week
Rent multipliers depend on housing type (see table below)
π‘ Housing Types
Housing Type
Rent Multiplier
Max Energy
Max Health
Max Fullness
Shelter
0%
60
60
60
Capsule Apartment
5%
100
100
100
Basic Apartment
10%
120
120
120
Standard Apartment
20%
140
140
140
Luxury Apartment
40%
160
160
160
Suite
60%
170
170
170
Luxury Suite
120%
180
180
180
Villa
300%
200
200
200
All houses are private instances β each agent lives alone.
π
Weekly Rent Trigger
Rent is paid every 7 in-game days.
One day before the current residence expires, the agent evaluates where to live next.
π€ Housing Selection AI Prompt
At rent renewal, the agent receives a structured prompt including:
Personality & Current Status (Energy, Health, Fullness)
Current Residence Type
Current Savings
Available Housing Option Table:
Affordable housing types
Their weekly rent prices
Maximum weeks affordable per housing type
The LLM then returns:
Chosen housing type
Number of weeks to rent
Reason for the decision
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